FXML (FXML Markup Language) is an XML-based markup language used in JavaFX for defining user interfaces declaratively. It allows developers to define the structure and layout of UI components separately from the application logic, promoting a clean separation of concerns. FXML files can be created and edited using any text editor, but they are typically designed and edited visually using a tool called Scene Builder.
FXML Features
1. Declarative Syntax: FXML provides a simple and intuitive syntax for describing UI layouts, properties, and event handlers using XML tags and attributes.
2. Component Hierarchy: FXML files define a hierarchical structure of UI components, similar to the scene graph in JavaFX. Each component is represented by a corresponding XML element.
3. FXML Controllers: FXML files can be associated with controller classes, which contain the application logic for handling events and interacting with UI components. Controllers are specified using the `fx:controller` attribute in the FXML file.
4. FXML Includes: FXML supports modularization and reuse through the use of `<fx:include>` tags, which allow you to include other FXML files within the current file.
Scene Builder
Key Features of Scene Builder
1. Drag-and-Drop Interface: Scene Builder allows you to easily add UI components to the design canvas by dragging them from the palette and dropping them onto the canvas.
2. Layout Alignment and Sizing: Scene Builder provides tools for aligning and resizing components, ensuring precise control over the layout of the UI.
3. Property Editor: Scene Builder includes a property editor panel where you can view and edit the properties of selected components, such as text, color, font, and layout constraints.
4. Event Handling: Scene Builder allows you to define event handlers for UI components by specifying the corresponding methods in the controller class and linking them to the components in the FXML file.
5. Preview Mode: Scene Builder includes a preview mode that allows you to see how the UI will look and behave at runtime, providing instant feedback as you make changes to the design.
Using FXML and Scene Builder
1. Create FXML Files: Use Scene Builder to visually design FXML files, defining the structure and layout of the UI components.
2. Associate FXML with Controllers: Define controller classes in your JavaFX application and associate them with FXML files using the `fx:controller` attribute.
3. Load FXML in Java Code: Load FXML files in your Java code using the `FXMLLoader` class, which parses the FXML file and creates the corresponding UI components.
4. Access UI Components: Access UI components defined in the FXML file from your controller class using `@FXML` annotations, allowing you to interact with them programmatically.
Conclusion
FXML and Scene Builder provide powerful tools for creating and designing user interfaces for JavaFX applications. By separating UI layout and logic, developers can work more efficiently and collaborate effectively on building modern, visually appealing JavaFX applications. Whether you're a beginner or an experienced developer, mastering FXML and Scene Builder can greatly enhance your productivity and enable you to create high-quality JavaFX user interfaces with ease.
Nenhum comentário:
Postar um comentário